Scholarship Design exemplars

Past exemplars for New Zealand Scholarship Visual Arts (Design)

2023 Outstanding Scholarship

This Outstanding Scholarship Design illustration-based submission required the candidate to “design the graphic identity and promotional material” for the children’s storybook Olive Goes Into Orbit. Drawing on their personal experience of being neurodivergent and having a passion for aerospace engineering, the candidate developed an original storyline to unpack a parallel story through Olive, who also has OCD and lives in a world filled with worries, fears, and everyday struggles. Like the candidate, Olive has a companion in Cooper, the dog, to help her through. The briefs include event ID, book launch brochure, double-page spreads, a book nook (accompanying 3D model), a book cover, and posters for the book release.

An overarching modality of visual metaphors is employed throughout and cleverly utilised to communicate information, emotion, and ways of seeing. The candidate researched conventions thoroughly, providing a solid basis for intelligent experimentation and decision-making. They considered how they can draw readers into the story so they feel comfortable and reassured about the content. Editing decisions were made by understanding designs in situ and being open to change. Sketching out ideas played an integral part in the typography ideation and, similarly, in the generation of imagery. Photographs taken of hand actions and their dog were then transferred into character designs, maintaining a sense of authenticity. Stock imagery is converted into simplified line drawings that became compositional backgrounds for the storyline.

The story arc utilised conventions that relate situationally to the candidate’s personal journey. The workbook includes an analysis of Olive’s everyday life, along with storyboarding, that leads the reader through the trials and tribulations of the character’s journey to the moon. The delight of discovering the visual metaphors in all the briefs makes this submission conceptually and critically inventive. The details beautifully communicate emotion and a determined attitude: Olive’s half-filled glasses when she gets overwhelmed, her startled eyes, and her quivering mouth. This is matched by the dual narration of personal information about Olive: her dislike of olives, skipping cracks in pavements, and lying dreaming amongst the daisy typeface. Likewise, building empathy with the reader is achieved compositionally through scale changes to suggest vulnerability, bird’s-eye view, proximity, and isolation within the picture frame.

A strength of this submission is the candidate’s research into the design conventions of the media and formats utilised. The interactive aspects of the fold-out circular brochure and the bespoke book nook bring this proposition to life. You can imagine Olive Goes Into Orbit in a children’s bookshop along with all of the merchandise developed by the candidate for this submission, including future ideas.

outstanding design

Download 2023's Outstanding Scholarship Design exemplar [PDF, 6.2 MB]

2023 Scholarship

This Scholarship Design submission settled on creating an advertising campaign for the brand Oceano, exploring the effects of sunscreens on the environment and the impacts of chemical spills into oceans. The workbook documents the journey towards finding a topic of personal interest that focuses on environmental concerns, preservation, and care surrounding coral reefs and marine life.

In critically considering a range of possibilities that sat in real-world contexts, the candidate was able to identify a flexible and generative set of briefs. The campaign includes a logo, floating keychain, poster, recyclable plastic sunscreen bottle, 3D information booklet, and an interactive exhibition space – all of which are contextually well-handled. For example, the 3D information booklet (included as a concertina fold-out on the folio) has a tactile quality, achieved through topographic map-like layers and cut-outs, raised relief captions, and interactive flaps (information windows).

There is a strong sense of the candidate’s hand in the making, which inserts a sense of personal conviction along with the informative text (copy writing) and visualisation. Materials were chosen to make products conceptually relate to the brand – the floating keyring is made from cork and buoyant material. This environmentally friendly attitude is present throughout the entire enquiry with the generation and use of motifs, typography, colour, and scale contributing to the fun and interactive elements and overarching tone the candidate wanted to impart. Issue-appropriate questions were asked when developing the collateral for the various self-designed briefs by utilising well-researched data and existing companies and brands on the market.

Solutions to problems posed are dealt with through strong material exploration and hands-on making. The workbook shares the successes and failures of the candidate’s working with plastics and resources aligned to the topic and the point where innovation and potential design solutions came to the fore. The workbook analyses ‘how’ ideas could be put into action through problem-solving feasibility and the practicalities of repurposing materials into forms, such as making the sunscreen bottle through heat processes. An experimental approach is employed throughout the folio work, with the candidate taking their own photographs to recognise visual qualities that link media to the ocean, such as the aesthetic of the melted plastic.

The candidate engaged with briefs that operate at different scales and require design-appropriate ambitions. They met these through constant attention towards the potential reception of each outcome and having a sharp focus on the knowledge and experience they wanted to communicate to a learning public, including the purpose and functionality of the various design propositions.

Sch design

Download 2023's Scholarship Design exemplar [PDF, 7.2 MB]

2022 Outstanding Scholarship

This Outstanding Scholarship submission is a moving image. Titled Grafted Grifters, it is based on the negative impacts of ‘gifted-kid syndrome’. It is an animated, action-adventure television series set at Arc Academy in Deco City about genetically modified, gifted children.

Three central characters are developed – Bea, Frankie, and Oli. They have no interest in meeting parental expectations and, instead, moonlight as criminals using their unique and special gifts to stage heists.

The target audience is young teens, and the storyline and pace of the enquiry are well-matched by the retro-future and cyberpunk aesthetics utilised.

Instigating a tight set of conditions and parameters ensured this submission could travel widely. The candidate clearly enjoyed making this work. Each element of the design process is rendered in line with the provocation: masthead, character design, environment design and the animated intro. They develop and recognise how stereotypical character traits create depth to the visual storytelling, for example: “Oli’s love for robotics and computers; Bea’s super strength and general airheaded-ness; and Frankie’s cleanliness, love for strategy games, and overachieving nature.” All of these personalities, designed by the candidate, are authentic and convincing.

The workbook is insightful, analytical, reflective, and searching. The candidate selects conceptually-relevant and media-appropriate animation and television contexts to identify and position their perspective on the subject.

A broad range of contemporary/retro, popular culture television series, films, and animation is analysed, including Big Bang Theory, and Never Have I Ever, to pull out stereotypical behaviours for their gifted trio. The candidate draws on personal experience and some characters they designed in middle school, revamping them to explore how gifted young people combat assumptions, and the societal problems and negative ramifications of the label.

Technically, the candidate has excellent facility. The masthead runs through various typographic explorations, accounting for print and animation, and extends through animated glitch sequences and sound effects. Character development is sophisticated and clever, and embeds the voracity of Oli, Bea and Frankie through analysis of attitudinal traits, colour, body shape, and character accessories to advance communication (school, criminal, weapon).

The soundtracks employed (electro swing) align closely with the transitions of the moving image, and the storytelling, timing and movement within the animated introduction. Details like the treatment of line and fill, light and shadow, and colour treatment all contribute beautifully to this exemplary and highly-finessed scholarship submission.

Download 2022 Outstanding Scholarship Design workbook pages [PDF, 34 MB]

2022 Scholarship

This Scholarship submission, Tour de Piccolo!, focuses on the candidate's interest in cars and video games; the final proposition is a video game based on endurance racing events like the Targa Florio (Sicily, 1906–1973). Fuelled by the candidate's passion for cars, car models, and races, alongside studying the Italian Renaissance in Art History, they embarked on creating the video game collateral (fonts and typography, event ID, illustration style, posters, loading screens, brochures).

The enquiry was set up well, and the brief and proposition are very clear. The consistency of design elements is a decisive factor; the employment of typography is exploratory, and operates within design conventions. Thorough research underpins the mood set, and the 1970's aesthetic which is their own without over-reliance on found sources, ensures ownership of the genre.

Shifts are made between sub-briefs that develop the brand and add to the range of project images. They consistently revisit compositions, viewpoints, and layouts to communicate the message. This thorough approach is reinforced by the well-documented workbook, demonstrating the candidate's level of interest and engagement. The workbook functions as a process to test, challenge, and experiment with ideas and possibilities, rather than past-tense journaling.

The graphic material for each collateral piece has been well-researched and treated in a new but connected design format. For example, the brochure uses die cuts, and looks at various ways to fold, etc. The posters challenge the types of shapes, compositions, and imagery that suits a poster format. Colour is a hero component with different temperature and saturation values exploited to complement the nature of individual briefs, and differences between the digital screen and printed image.

Overall, the candidate is invested and engaged with the topic, which helps keep the exploration moving forward. The communication is clear for the target audience and uses appropriate visual language to match the speed and excitement of the race event. The extensions proposed in the workbook make sense in the context of the proposition: the game HUD (heads-up display), a point-of-sale stand, and a sales tent. These successfully fit within the declared parameters and associate collateral required of Tour de Piccolo!

Tour de Piccolo portfolio image

Download 2022 Scholarship workbook pages [PDF, 27 MB]

2020 Outstanding Scholarship

This Outstanding Scholarship submission presents an innovative and engaging proposal for a game called Cut to the Cheese. Set in the future, it employs a simple premise; the aim is for the player (a piece of cheese) to escape the giant AI machine/robot (a grater) that has replaced cheese factories. 

This game design proposition was explored through a range of modalities and processes: photographic constructions, vector drawing, digital illustration, 3D models, and dioramas.

The candidate demonstrated fluency in the use of conventions such as typographical organisational devices – hierarchy, scale, display text, straplines (The Grate Escape, Cut to the Cheese, Back to the Chopping Board, Gouda Job) – setting the humorous tone for the game. The candidate immediately committed to the brief.

For instance, the colour palette was confirmed early on, giving the candidate the licence to build a range of appropriate assets utilising colour as a visual tool. Each colour represents an aspect of the game environment or storyline.

The integration of text and image in the masthead and type designs was successfully managed because of systematic testing and analysis processes. Options were developed via paper-cutting, cutouts, silhouettes, and positive-negative space techniques to create imagery related to the subject matter (the form and shapes of cheeses and associated equipment, such as the grater).

At the forefront of this proposal is the user experience. The candidate is well-informed and knowledgeable about the game genre and the types of games they like to play. They have an excellent understanding of what works best within existing game designs. They referred to other logo and icon designs, magazine covers, game screens, and user interface development.

Throughout the workbook, the candidate effectively documented their analysis of established practice and other game design tactics and promotional materials they thought were synchronistic with their own. 

Humour was employed in all facets of the design development to insert a sense of fun and conceptual play. As a conceptual device, it was used to expand the visual metaphors, which were well-analysed and outlined in the workbook.

There was an excellent alignment of real-world technology with the ‘tools’ of the cheese trade. The grater is the villain with its facility to destroy cheese (to cut, grate, and slice cheese). The character development of the cheeses (players) is funny and smart; each cheese has its own set of attributes, strength level, and speed (they’re given a combined score of 6 to make it an even playing field). Consideration of elements such as the cheese skill stats take the game into the real world.

It is believable – you can imagine being Cheddar, Plastic, Swiss or Blue to Cut to the Cheese.

Cut to the Cheese portfolio

Download 2020 Outstanding Scholarship Design workbook pages [PDF, 16 MB]

2020 Scholarship

This scholarship submission focuses on creating a theatre technology educational and production company for women, Next Stage, which, in turn, sponsors the "Into the Limelight" awards evening.

This two-pronged brief provided an excellent range of possibilities for the candidate to investigate from different directions. They designed a multi-tool, ID card, packaging, website, double-page spread, brochure, and poster – all of which were undertaken through the lens of women working in the field of theatre technology.

It was clear that the candidate understood their proposition well (the candidate works in the theatre industry as a lighting technician). Thus, they were able to establish an authentic inquiry based on personal interest/experience in their work life, with an underpinning interest in workplace gender politics.

Ongoing possibilities were created through the constant and continual generation of original imagery (type, object, figure, character). The graphic identity and style were informed by the candidate’s first-hand day-to-day knowledge, professional development learning opportunities existing in the sector, and educational resources.

For example, core material/content was sourced from a Theatre and Gender hui attended (body copy is authentic). This event provided a valuable reflective tool in the design process. Analysis and research into these contexts invigorated the project, introducing ideas of equity and inclusivity used to situate the branding and generate imagery throughout the inquiry.

The political implications for females working in what the candidate identifies as a ‘masculine’ workplace environment were highlighted throughout the workbook, positioning the social and political context and a solid framework for the branding, message, and intent. Questions around the gendered use of color and representation added criticality to color branding decisions (including skin color tones to signal inclusivity).

The candidate worked across the gamut of related iconography (curtains, theater coffins, spotlight direction, stage and sound equipment), using flat color and a tight tonal range to create a consistent visual vocabulary and communicate a sense of community. Scale, perspectival, and 3D diagrammatic devices were employed to explore graphic treatment options and make reference to the stage.

This added a fun element to the central messaging and the idea of women being involved (in employment) in the theater tech industry, a.k.a coming ‘into the limelight’.

Next Stage portfolio

Download 2020 Scholarship Design workbook pages [PDF, 14 MB]

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